Model gallery
Get a closer look at Forever’s armor and creatures. Rotate and zoom the original geometry with its assigned client textures.
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These are creature appearances found in the client. The new dungeon boss names do not yet have a model link in the encounter tables.
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Drag to rotate · Scroll or pinch to zoom · Static geometry and textures
Set pieces & textures
Helms and shoulder pieces have standalone models. Body armor is stored as texture sections, shown below.
Client references
About these previews & sources
Armor appearances follow the client’s item → appearance → display → model and texture links. Helm previews use the Human male variant. Shoulder pieces are shown individually. These are static mesh previews; animated effects and full character assembly are not included.
Creature entries use their client model IDs where internal names have been removed. A new model record does not identify a boss or establish where it spawns. The gallery includes newer creature geometry whose model IDs are absent from the SoD reference build 1.15.9.69722.
Appearance data · Extraction hashes · Findings · M2 format reference · Three.js license